DeletedUser1537
Guest
I noticed that TW2 has a strong tendency to re-spawn players who should be "rimmed" near the core 75-100 units of the world. Granted the world I am playing is not as populated as TW1 once was, but it does not give them a chance to gain a foothold and have a chance.
At my current size, regardless of the terrible moral percentage I face, players who re-spawn near me will be crushed out the moment I notice any growth.
It sucks for them because they may not return to the game, and it is especially annoying for myself or other players experiencing the same outcome as our attention must go to them before a weed in the garden grows its thorns.
Overall, I believe the current algorithm speeds up the progress to endgame, but I don't think it's fair to players who don't spend a lot of time to play the game.
At my current size, regardless of the terrible moral percentage I face, players who re-spawn near me will be crushed out the moment I notice any growth.
It sucks for them because they may not return to the game, and it is especially annoying for myself or other players experiencing the same outcome as our attention must go to them before a weed in the garden grows its thorns.
Overall, I believe the current algorithm speeds up the progress to endgame, but I don't think it's fair to players who don't spend a lot of time to play the game.