DeletedUser2553
Guest
One more question from a veteran TW1 player/Noob TW2 player, complete with an ICP reference!
How exactly do spies work? Like, I guess I should say in comparison to Scouts. If you send 1 spy to a village that had 1 spy, does your spy die like how your scouts could die in TW1, or is it just a failed mission? And if you send 2 spies and they have 1, do you get limited info like the limited info scouts would bring back if they barely won the battle? And lastly, what if you send 5 to a village that has 1? Are they still aware that you spied but you get a successful report, or is the enemy completely unaware that you spied on them?
The unit description doesn't give these details, and it's nowhere on the Wiki so I couldn't find more details.
I also saw elsewhere that a successful nuke of a village leaves spies untouched and you have to send spies to kill spies? How does that work with nobling a village? If you take it over do those spies just vanish?
How exactly do spies work? Like, I guess I should say in comparison to Scouts. If you send 1 spy to a village that had 1 spy, does your spy die like how your scouts could die in TW1, or is it just a failed mission? And if you send 2 spies and they have 1, do you get limited info like the limited info scouts would bring back if they barely won the battle? And lastly, what if you send 5 to a village that has 1? Are they still aware that you spied but you get a successful report, or is the enemy completely unaware that you spied on them?
The unit description doesn't give these details, and it's nowhere on the Wiki so I couldn't find more details.
I also saw elsewhere that a successful nuke of a village leaves spies untouched and you have to send spies to kill spies? How does that work with nobling a village? If you take it over do those spies just vanish?