My Future configuration suggestion:
• World speed: 0.5 - 2x (Some prefer fast world, but not others)
• Unit speed: 0.5 - 2x (usually world speed 1.5x - 2x will have Unit speed 1x, and world speed 0.5x - 1x will have unit speed 1.5x - 2x)
• Merchants speed: N/A (This depend on world speed, unit speed)
• Beginners protection: 2 - 7 days
• Night bonus: Active/Inactive
• Tribe limit: 20 (Hard Mode) - 80 (Easy Mode)
• Players limit: 30,000
• Morale: Active/No morale
• Church: Option 1: Active (same as now). Option 2: Inactive. Option 3: Active (but Provincial base instead of strength bonus +10%, L0 = 50% faith, L1 = 100% entire province, L2 = 100% current province + half of surrounding province, L3 = 100% current province + entire surrounding province thus more area coverage)
• Crowning: Free coining/Limited coining per day
• Relocation: Option 1: Active. Option 2: Inactive, but 2x barrack recruitment speed (quite bunch complaint being too slow)
• HQ level affects construction speed automatically (current one is so pointless), meaning rebuild walls will be faster at level 30
• Barrack should work the same way. Speed varies in either relocation or no relocation. Same goes to Hall of Order all due relocation or not.
• Players gone inactive for 7 days or more will immediately get deleted and barbed
• No Bountiful Season, but does have bountiful harvest. That shit is broken as FK. When Bountiful item applied village got noble, the item goes back to player
• Barb growing: 1x-2x of the rate. Up to 4k ish point.
• 2x or 3x nobles from Gwen shot can only be used when academy is present. That shit is also FK broken.
• CO-OP Limit to Up to 3 players, and also get one more slot to CO-OP that players (freaking Co-op abuser). Reduce cooldown to 1-3 days instead of 7 days
• Endgame condition: Dom only, VP is so dumb. 70% - 90% (Hard Mode) to end the game. And they should automatic detected and closed immediately
• Pally Weapon: Active/Inactive (Always active on non-church world)
• Haul Limit: Free (normal)/ Limited Haul system (per village)
• Ability to downgrade a building
• Spy: Send Spy 1 -Spy 5 first to last instead and killing in the same way. SPy 1 always get kill first.
• Incoming/command timer format should match the village profile unit distance timer, DD:HH:MM:SS format preferably. Also there should be a drop down list allow you to label unit speed and label all incoming function will be nice!
• Delete all report should also prompt to delete favorite report or not so favorite report doesn't get deleted and only useless ones
• Graphic: Can be disable in user setting to reduce lag