DeletedUser198
Guest
Okay so Im having a little hard time with the morality stat. If I am taking out a player, and take his big villages and all he has left is smaller ones, it makes it much harder to be able to wipe him out. I get that its to try and stop big players from just dominating, but there are some problems here. If a player once had 20k points, and you take his villages accumulating to 15k of his points. Killing the last one is near impossible because your troops are fighting at 3/4- 1/2 combat strength. This makes wiping out players extremely difficult.
Not sure why morality even plays a roll, why are my troops fighting bad, because im hitting smaller players? That really doesnt make sense to me. They have had the same amount of time to grow as I have, but they may be inactive etc and now I have to send sometimes DOUBLE the troops to clear a 3K point village. So my option is to either waste a bunch of extra troops and put me behind or just let him live and grow in my area.
I have a few suggestions here : Morality shouldn't have an effect with the paladin, same as faith. This will limit mass attacks on smaller players, but ONE of your attacks can be guaranteed to fight full force.
Another possibility is to tie morale into time, If a player has had the same amount of time to expand and be successful as I am ( IE joined the same time) I should not endure a penalty because he is not active enough. ( I understand it is linked to time, but the wiki says that is stops at 50 percent, why not allow it to go to 100?)
These are just my thoughts, it frustrates me that I have to just let players live for longer than I want to because my army will only fight at 70 percent. I personally think this feature needs tweaking, but im posting it here to try and generate some discussion and see how other people feel as well.
Not sure why morality even plays a roll, why are my troops fighting bad, because im hitting smaller players? That really doesnt make sense to me. They have had the same amount of time to grow as I have, but they may be inactive etc and now I have to send sometimes DOUBLE the troops to clear a 3K point village. So my option is to either waste a bunch of extra troops and put me behind or just let him live and grow in my area.
I have a few suggestions here : Morality shouldn't have an effect with the paladin, same as faith. This will limit mass attacks on smaller players, but ONE of your attacks can be guaranteed to fight full force.
Another possibility is to tie morale into time, If a player has had the same amount of time to expand and be successful as I am ( IE joined the same time) I should not endure a penalty because he is not active enough. ( I understand it is linked to time, but the wiki says that is stops at 50 percent, why not allow it to go to 100?)
These are just my thoughts, it frustrates me that I have to just let players live for longer than I want to because my army will only fight at 70 percent. I personally think this feature needs tweaking, but im posting it here to try and generate some discussion and see how other people feel as well.