1. Spies

    What's going on with the spies recently? They are not doing a very good job. Scenario: Lvl 15 Tavern, 5 spies drinking beer. In sneaks 3 spies, gets a green report, and none of the defending spies notice who it was or even died. This is happening at least 50% of the time now.
  2. Additional Spy Functions

    The Spies could be more useful. My first suggestion is to add a third function to the current Spy Units and Spy Buildings. The new third function would be Sabotage, which would allow a Spy to reduce (or delay the improvement of) a selected building by a level or possibly disrupt a recruiting...