Well, moving the chapel is free. that's the best alternative to the slow church build. and yes, Innogames clearly saw that the only things people spend crowns on are Churches and Walls. so they're attempting to increase profit from that, while making less critical buildings faster/cheaper, to 'offset' it. i'm not a fan of it, but business is business. if we don't like it, we can quit, or pay less, and let them find their mistakes. there are plenty of other problems with the update that they may manage more proactively, though, such as:
"I'm also seeing that provisions have been altered. For instance, I have a village with 0 available provisions. i sent a ram-fake, and the ram dies. i should have 5 spare provisions, right? well on the 3 vills i've done this with, i have 17 provisions, 216 provisions, and 312 new provisions available. i assume the attack landing triggers an update to the changed provisions. but why have provisions changed??"