Balancing Update II
Greetings, Tribal Warriors!
Brace yourselves for a meaty update! We are currently developing the next balancing update for Tribal Wars 2. This update concentrates on striking a neat balance between a smooth early game and better timed mid to endgame scenarios. Please keep in mind that all presented data in this announcement may change. We will have a longer Beta testing period of these balancing changes and will take your feedback into account before finalizing this update for a global release.
We are simplifying the Headquarters by removing the incomprehensible building and recruitment time reduction effects, and replacing them with more feasible production times across the entire board. You will be able to construct early building upgrades a lot faster while endgame upgrades will take significantly longer. We expect the game flow to be much smoother this way. During the first few game sessions you will progress a lot faster than before!
|Buildings||Based on HQ level||Old values||New values|
|Headquarters (Level 5)||4||Wood: 227|
Building Time: 1h 3m 52s
Building Time: 5m
|Timber Camp (Level 20)||20||Wood: 3469|
Building Time: 2h 20m
Building Time: 4h
|Warehouse (Level 25)||20||Wood: 16414|
Building Time: 13h 55m
Building Time: 12h
|Iron Mine (Level 30)||20||Wood: 50768|
Building Time: 22h 50m
Building Time: 48h
We also felt that the units needed an overhaul, so they can be recruited more speedily! All your units will now have readable recruitment times without uneven modifiers, and you will be able to recruit units up to more than twice as fast! The recruitment times were not transparent due to a large Barracks bonus decreasing recruitment times by more than 60% from building level 1 onward. This is why this bonus will be removed. You will now be able to recruit units a lot faster than before! The Barracks will also get three new technologies for its last building upgrades which will allow you to recruit troops even faster, using modifiers that are easy to read.
Examples for Barracks level 20:
|Unit Presets||Old Recruitment Time||New Recruitment Time|
|9000 Spearmen, 6000 Swordsmen, 5000 Archers||~ 55 days||~ 24 days|
|5000 Light Cavalry||~ 26 days||~ 18 days|
|20000 Axe Fighters||~ 66 days||~ 30 days|
Two other buildings will also get some attention in order to simplify the game play. The Hall of Orders will now only have three building levels, and the Hospital will become more meaningful with more than triple the amount of beds for your wounded troops! Furthermore, we will move the Homeguard technology to Tavern level 14 to have one building level buffer for stray sabotage missions hitting your Tavern early in the process. The Daily Unit Deal will also be adjusted to the new game flow.
Furthermore, the quest lines will be completely redone with all these changes. You will see more quests and more rewards throughout the early and mid-game! We will also incorporate the Resource Deposit and Second Village to guide new players while exploring the game. New quest givers will let you distinguish military from economic quests a lot more easily.
Please read up more details about this balancing update below.
|Hall of Orders|
|Unit||Recruitment Time (in seconds)|
|Archer||from 1500 down to 180|
|Axe Fighter||from 1320 down to 150|
|Berserker||from 1800 down to 480|
|Catapult||from 7200 down to 450|
|Heavy Cavalry||from 3200 down to 600|
|Light Cavalry||from 2100 down to 360|
|Mounted Archer||from 2400 down to 450|
|Ram||from 4800 down to 480|
|Spearman||from 840 down to 90|
|Swordsman||from 1200 down to 120|
|Trebuchet||from 1800 down to 480|
Please share your opinion and give us your feedback in this thread.
Your Tribal Wars 2 Team