• Hello, Guest!
    Are you passionate about Tribal Wars 2 and like to help your fellow players?
    We currently have open positions for Forum Moderators!

    >> Join the Tribal Wars 2 Team now! <<
    We would love to hear from you!

Controlling a Province advantage

DeletedUser720

Guest
what if controlling a province gave a tactical advantage outside of just being able to name it.
How about A percentage of the resources the barbarians produce beyond their warehouse max is tribute equally spread to all your villages.
Options to auto split tribute if province is occupied by a single tribe?
 

DeletedUser897

Guest
Don't see this going anywhere... With the church system the way it is you already have a huge advantage if you control a prov.
 

DeletedUser797

Guest
We are on opposing sides again! Anyway, It's an interesting idea. I think he means owning the most villages within the prov. I guess its more of a way to gain resources??
 

DeletedUser

Guest
Controlling a province is one thing, securing is another
 

DeletedUser

Guest
If you look at prov info building. It has a section that says bonus. If u have a level 3 church its still say 0. Maybe a un implemented feature like night bonus.
 

DeletedUser897

Guest
If you stay active and farm you will get plenty of resources...
 

DeletedUser897

Guest
100? Thats.. low xD
You know what I mean sure you could get good luck and slap 10% on with grandmaster still it's only 1 nuke So even at the best nuke you could have which would take you 30 days and a lot of fed resources because you can't farm with zerkers... It's not much in late game.
 

DeletedUser

Guest
And you could have multiple players hit him. There are two sides to it. A wall puts you up to 200% def and 1 nuke can hit 120% max + zerk boost and pally weapon for rams.
 

DeletedUser897

Guest
It goes the same way for defence. You can stack troops have multiple pallys all in 1 village.
 

DeletedUser

Guest
If a bonus was implemented it would slow advancement to match there current end game time. More players would build cluster an not expand so fast. Battles like whats happening on castel wouldnt happen till much farther along closer to end game.
 

DeletedUser897

Guest
If a bonus was implemented it would slow advancement to match there current end game time. More players would build cluster an not expand so fast. Battles like whats happening on castel wouldnt happen till much farther along closer to end game.
If you have every played a world to the end once it comes down to the end everyones dying for it to get over.
 

DeletedUser720

Guest
It would be a tactical advantage for one tribe to control a province, in the form of additional resources coming from the barbs.
so, owning a province that has 10 barbs yields more resources then one that has 2 barbs.
This would encourage players not to conquer barbs. It would lower the need to farm for tribes as they begin to secure provinces.
Lower need to farm = more time for warfare.( best reason of all)
An invading tribe needs only to conquer 1 village in the province to break the bonus.
 

DeletedUser

Guest
It goes the same way for defence. You can stack troops have multiple pallys all in 1 village.
Doesn't do anything
And you could have multiple players hit him. There are two sides to it. A wall puts you up to 200% def and 1 nuke can hit 120% max + zerk boost and pally weapon for rams.
1.15 luck * 1.10 faith + .1 GM = 137 % max Currently, feature updates will raise this even higher I imagine.
 

DeletedUser

Guest
Some worlds are at the point of just killing all opposition and endgame is nowhere is site
 
Top