DeletedUser
Guest
I do honestly think the game has become too Pay to Play rather than a strategic game anymore. I know the Inno developers need the cash, so crowns cannot and should not go away. (I buy crowns as well.) But its the same players on every world dominating the top of the rankings, and most are coiners. Even an inexperienced player could get to the top if they wanted to, because you can do a lot of damage with your wallet. But most players cant afford to buy crowns. Thats why I think there needs to be more balancing.
* Crowns can be used to purchase resources on the market if needed.
* Crowns can be used to cut wait times off building walls and buildings, just like they do now, but instant build would be a feature I would take away. This would return the game back to strategy. More players would lose villages but would have the reward of knowing that the ones they do earn are earned through hard work and patience, dedication, and time.
* Crowns could still be used to purchase Grandmaster, Tacticians, etc.
* Crowns could not be used to instant build armies and defense. Crowns could be used to cut recruit times in half.
* Crowns could still be used to purchase upgrades to weapons and tech upgrades.
* Crowns could be sold and traded amongst players as currency, and tribes could accumulate or hoard crowns in a treasury that could then be sent and traded with other tribes for negotiations. Pay for lost villages, to settle for peace, etc.
* Crowns could be used to participate in games of chance like Gwendolines Game, which would become an everday feature to the game, like the Resource Deposit.
* Crowns can be used to purchase resources on the market if needed.
* Crowns can be used to cut wait times off building walls and buildings, just like they do now, but instant build would be a feature I would take away. This would return the game back to strategy. More players would lose villages but would have the reward of knowing that the ones they do earn are earned through hard work and patience, dedication, and time.
* Crowns could still be used to purchase Grandmaster, Tacticians, etc.
* Crowns could not be used to instant build armies and defense. Crowns could be used to cut recruit times in half.
* Crowns could still be used to purchase upgrades to weapons and tech upgrades.
* Crowns could be sold and traded amongst players as currency, and tribes could accumulate or hoard crowns in a treasury that could then be sent and traded with other tribes for negotiations. Pay for lost villages, to settle for peace, etc.
* Crowns could be used to participate in games of chance like Gwendolines Game, which would become an everday feature to the game, like the Resource Deposit.