DeletedUser1383
Guest
1. Alliances between tribes as part of the game.
2. There is a maximum of only 200 members per tribe.
As the game ages, and people leave and there is room, it is common for tribes to merge. Of course, this is for strength to combine forces to win the game in tribal domination.
I feel there needs to be some clarification of the new rule, as I, for one, am confused. At what point in the above process will people be leery of losing a spot in the tribe and being disqualified simply because they did what the game encourages them to do, form alliances and work together, merging forces when there is room toward end game?
Please be more specific in the new rule. It is way too vague to be able to operate within effectively.
To avoid tribes moving together strictly at the very end to end the world, I get, but tribes that form alliances to win the game together, and work together throughout the game, eventually merging, as people drop, to me, is perfectly normal and a part of the game design.
My question is - where is the cutoff where joining together is disqualifying? Can gm's please clarify more specifically so we will know what to do in our games. If not, you are keeping fewer people from winning, not allowing more the opportunity imho.
2. There is a maximum of only 200 members per tribe.
As the game ages, and people leave and there is room, it is common for tribes to merge. Of course, this is for strength to combine forces to win the game in tribal domination.
I feel there needs to be some clarification of the new rule, as I, for one, am confused. At what point in the above process will people be leery of losing a spot in the tribe and being disqualified simply because they did what the game encourages them to do, form alliances and work together, merging forces when there is room toward end game?
Please be more specific in the new rule. It is way too vague to be able to operate within effectively.
To avoid tribes moving together strictly at the very end to end the world, I get, but tribes that form alliances to win the game together, and work together throughout the game, eventually merging, as people drop, to me, is perfectly normal and a part of the game design.
My question is - where is the cutoff where joining together is disqualifying? Can gm's please clarify more specifically so we will know what to do in our games. If not, you are keeping fewer people from winning, not allowing more the opportunity imho.