DeletedUser465
Guest
That kind of a change would need to cover all markets, they wouldn't make it a US only thing
Is there any way we can get a community poll on decreasing tribe member limit?
Agreed, never thought I'd agree with him either, but I agree with this as well. These all seem like solid ways to make this game better.Never thought I'd say it, but I agree with everything. But I'd put that tribe limit to 100; 60 seems a bit low.
That isn't what I am saying, we aren't talking a few days either.So instead of spending a few days rewriting and revamping the game, the devs would rather let it die. Understood.
It's simple code Kiki. All they have to do is edit a number in thier code to lower tribe member players and fix a few graphics. It wont take more than a few hours...That isn't what I am saying, we aren't talking a few days either.
It's simple code Kiki. All they have to do is edit a number in their code to lower tribe member players and fix a few graphics. It wont take more than a few hours...
I can most certainly ask.I am no coder, heck half us probably aren't, but would it be possible to disable the ability to put points into membership after a certain point? That's more a question to the developers than the mods.
And here's a not-OVERLY-hideous idea that might not prove too difficult to implement: Create a world that doesn't allow crowns.
Obviously not a long term solution (gotta pay the ninja coder monkeys), but it harshly solves most of the gripes that come up... and it would level the playing field in a lot of ways between the wily veterans and the new players.
See what type of response it receives (throw up a vote to see if community is even interested if the idea is reasonably feasible) or force first timers to play there...
Another potential solution is to make more of the "perks" provided with crowns available as rewards from the resource deposit. Some are impossible/impractical, but adding resource bonus resource% rewards/faster recruiting/etc reward tokens (which you can buy) to the pool of reward-able items shouldn't be difficult to code into the game.
Bottom line: new people (who don't know if they like the game enough to spend money on it) won't stick around the game if they're getting kicked in the teeth on day 6 on these small worlds where they're stacked next to veterans with their crowns. The tutorial helps for sure, but following it "to the letter" like a new player would will not lead to long term success - especially against a vet with crowns.
We all want to see this game succeed long-term... which will require new people to join and stick around.