Enhance village filters

Iblis

Spearman
when applying a filter to the village listing, can you enhance the previous/next village buttons to cycle through the filtered villages. Currently it ignores the applied filter and cycles through all villages.

For example, if you created a village group called ' recruiting troops' and you apply that group to all villages that are currently recruiting troops and not maxed, you can use the filter to identify all villas needing recruits, and use the next button to cycle through faster to recruit.
 

Jaded-One

Nobleman
Iblis I want to apologize that this concern had not been answered earlier.
Now later in the suggestions area there was a suggestion to have a mass recruiting feature https://us.forum.tribalwars2.com/index.php?threads/mass-recruit-feature.1192/
Put these 2 suggestions together and it could kill 2 threads with one stone.
I can see how this could be used as such, to control the recruiting of troops, spies, or building queues of many villages. All you have to do is assign your village an icon and then just cycle through that assigment of villages for each purpose. This could make it faster to get through many villages.
What does anyone else think?
 

Iblis

Spearman
That is Perfect, anything to make better use of time. I for one would love to spend more time on the game in strategy, communications, coordination and war, and less time on upkeep, clicking, building and resource management.
As a game progresses and players are all getting Larger, the time to upkeep 100 villas is more then the time spent on strategy and war.
 

Jaded-One

Nobleman
We would have to also have to have the right to make more then 10 new assignment icons. I would love to hear from the people that wanted us to come up with a way to make it easier to maintain 100s of villages. Maybe brainstorming we can make the drop down list fit the need.
 
In addition groups should be allowed to combine so you could tag by function and region and then by selecting two groups you could say for all villages in this region and with this function perform some operation. Or whatever other categories you think up. However there is a maximum of four groups that can be assigned to a village.
 

Jaded-One

Nobleman
This is the stuff that has been discussed:
When you apply an icon you should be able to cycle through just the ones marked and selected, instead of the assignment list ignoring that.
That we have more then 10 Icons we can make.
 
Also the order of villages in the overview page should be respected and multiple icons should be permitted to be selected creating a selection that fulfills all icons selected. This gives someone cycling through villages the means to select a subset of villages and also specify an order on those villages.
 
That is Perfect, anything to make better use of time. I for one would love to spend more time on the game in strategy, communications, coordination and war, and less time on upkeep, clicking, building and resource management.
As a game progresses and players are all getting Larger, the time to upkeep 100 villas is more then the time spent on strategy and war.
true dat
 

Great Silas

Spearman
I like the ability to filter the villages by group, and agree that you should be able to cycle through the filtered list.

Something else that could really help is to change the format of the village list. Right now it is purely an alphanumeric sort. It would be nice if we had the option to sort by province first then alphanumeric second because sorting by province really helps make farming easier. Just an option that we turn on in the settings, perhaps. Right now people try and use the village name to accomplish this with varying success.
 

Great Silas

Spearman
Also if there was a way to add some action to a group it would be very helpful. For instance, instead of having to manually add and subtract a village with open provisions, if you could add an action to the group causing it to autopopulate. For instance having a provisions dialogue box so if you enter 100, all villages with more than 100 open provisions become part of this group. You should then be able to cycle through the group as discussed above and add recruits as needed. Perhaps have the group refresh similar to the village list, so it would refresh only when loading to prevent bogging the game down.