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Guild of Thieves is too strong and unbalanced

DeletedUser81

Guest
Ok, this is getting ridicules.... I have been getting mass spied by 10 different APO players then mass spy attacked for 3 days. I have all max level taverns and max spies ... in the first hour alone I lost 27 building upgrades ,,,, even in constantly recruiting spies (cost me more then what i spent on noble men) you still cant win do to recruitment time ... still losing well over 10 building upgrades in under an hour during one wave .... I mean getting farmed is ok (you can call support) getting nobled is fine (you can call support, part of the game, and you start again at the rim). but getting stuck sitting in 8 plus villages of rubble is ridicules... (you cant kill them with troops, you cant get support or even support yourself) once cleared 1 spy = 1 destroyed building... this seems to me very unbalanced and gives way too much advantage considering 1 attacking spy can kill 3 defending ones and there is no moral modifiers at all. there really needs to be a cool down time or something added to this
 

DeletedUser81

Guest
this guild is giving barb noblers and point w the same power as a good - experinced player with a full nuke... or even stronger as it ignores walls and D troops
 

DeletedUser

Guest
I was having the same issue. All I can say is at least it's random, and it can cost them a lot to keep recruiting spies too.
 

DeletedUser81

Guest
True but the ability to take 3k off the top of a village without spending any troops is brutal ... not really alot all they got to do is clear and then send the same spy over and over again
 

DeletedUser

Guest
OK I agree but when they nerfed it they should've let people reset their choice for free or at least cheaper.
 
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