DeletedUser
Guest
So now you have the player that had 23 villages down to 5 villages and you have all the villages you took from them. Yes morale does work like that, we want people to continue to fight and play the game, not move to the next world because they are losing so bad. Alnwick is dead, between MRTS and monsters the game play has grown stale. People eating barbs just to fill out their percentages. I really think instead of changing all this you guys should wait to see what a real endgame looks like before we change the way to get and keep nobles.
So you are telling me that nobling a player with lower morale, the system weights the nobles effectiveness down, so it is more likely he is going to roll a lower loyalty reduction than if I were attacking a player of the same size? I'd like some confirmation from the devs on that, as that is never how that was presented in either TW1 or TW2, and if that is the case, that's just wrong. A random number is a random number no matter what the case...