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P2W Overload

DeletedUser

Guest
The number of p2w features is an incredible turnoff in this game. Considering that most of these features are only viable in startup it is even more egregious because it means that Inno is only looking for the quick payout and not thinking about making any money off of the long term health of the world. In TW1, premium was practically essential after a certain point and thus should have guaranteed some revenue. Here, with enough money you could rush a day's worth of troops and buildings. While this may not make lazy players competitive, coupled with activity it becomes an insurmountable edge. I'm happy paying for something like the extra queue slots since it is just convenience. Even reduced build times or boosted res are ok, a slight edge but nothing unbeatable. But the current system lets whales buy their way to exponential growth by greatly increasing their relative resource stream, thus allowing them to grow even faster. You can't compete against that kind of edge so I don't know how you expect to maintain a gaming community or even get people to pay modest amounts when they simply cannot compete against players due to the vastly different growth curves.
 

DeletedUser

Guest
Yes, I don't agree with being able to instantly complete troops orders, it's not available on beta and the open world servers it shouldn't be available on the US servers.
 

DeletedUser

Guest
Another gripe. The payment system for build queues should really be a one time purchase. Unless this game is designed to milk newcomers as much as possible with no concern for longevity or repeat users this is the wrong way to go.
 

DeletedUser29

Guest
SechulLath;n329 said:
Another gripe. The payment system for build queues should really be a one time purchase. Unless this game is designed to milk newcomers as much as possible with no concern for longevity or repeat users this is the wrong way to go.

" There is no doubt that those who purchase premium features will benefit from them. We wanted to be sure that ways existed for non-paying players to overcome those additional advantages." Payment Philosophy

If its their way of balancing premium vs f2p they could have limited the purchase of an additional build queue to X number of villages and then to get the the additional build queue to another X number of villages pay again.

I rather miss the subscription service myself. If I am going to be spending this much money to get premium features I had in Tribal Wars I might as well go back to playing Eve Online.
 

DeletedUser

Guest
The game seems implemented with a focus on first village players and no real thought to what comes after that. When the technologies explicitly state that researching them unlocks them forever and the next village you get the tech needs to be researched again, that is a failure. Just having researched it by leveling the building in the first village should be enough to keep the techs going forward. As for the build queue, if there was a one time payment to unlock for all villages I would definitely consider it. The nickel and diming is just a turnoff. It's the kind of ploy that's designed to target whales exclusively and keep people playing because they have a financial investment. Focus on making the game good enough so that people want to play instead.
 
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