DeletedUser
Guest
The number of p2w features is an incredible turnoff in this game. Considering that most of these features are only viable in startup it is even more egregious because it means that Inno is only looking for the quick payout and not thinking about making any money off of the long term health of the world. In TW1, premium was practically essential after a certain point and thus should have guaranteed some revenue. Here, with enough money you could rush a day's worth of troops and buildings. While this may not make lazy players competitive, coupled with activity it becomes an insurmountable edge. I'm happy paying for something like the extra queue slots since it is just convenience. Even reduced build times or boosted res are ok, a slight edge but nothing unbeatable. But the current system lets whales buy their way to exponential growth by greatly increasing their relative resource stream, thus allowing them to grow even faster. You can't compete against that kind of edge so I don't know how you expect to maintain a gaming community or even get people to pay modest amounts when they simply cannot compete against players due to the vastly different growth curves.