DeletedUser2148
Guest
Sorry wrong game and forum......was talking about forge of empires. While not knocking the game...... some still applies to all p4p games.
Whatever happen to the mantra that in a video game, people made it so you wouldn't stop playing. No time restrictions. The more someone plays and advances the more likely they would pay to stay.
Now to setup the right scenario to make a play to pay and stay is/can be difficult. !st no1 wants to buy stuff that will be used up in 5mins. As a owner, you may think this will get them to want to buy more to advance, but not so much. Remember all this is just free stuff you can make and give out, the trick is to make people want it. While the prices are reasonable, i guess. it doesn't add up to time you can play.
I want to play more, but i'm not going to pay for something i'm gonna use up in one go, and then feel like it wasn't worth it. Like yall betting on addicts for purchases. Thinking give a lil and they come back for more(which doesn't work that way)......people in the middle of game are the most likely to pay, after you invest time, and have fun.............
You can see how many abandoned account there are......
if the battles and time to make troops and march there was shortened, so you could fight alot more and keep people playing could only benefit.
One way to entice players is to have good random treasure drops (e.g. diablo 2)....its all about the gamble aspect of what you can get, that keep people playing.
you give rewards that are 2,3 items short and then make it long time for that to complete, or $1, $2 to do instant. if you had quest/items that added up to triple time march fairly easy, them have last 2 items to complete take 2 days. then that how you get em.
160 crowns for $5 dollars is weak, can use that in 2 mins. but many will try to hold on to them as long as they can without spending at that price. 500 for $5 is going to get ppl spending them crowns like water, and then all of a sudden they out.....hell $5 more is easily then rationalized because they were able to actually do a few things with their loots.............
and no matter what you give, or how far that would put them ahead is meaningless, because owners can tweak higher levels. so you have levels- 10-20 that could get through fast, then 20-30 make it grind and make purchases not as meaningfully through those level, but then relax on 30-40.
and economy you need some rares, special items.....a great way to do that is (still rare) have drops for noobs of items to high for them and wanted by end gamers. Make it so end gamers have to rely on noobs for certain resources, so enders just not stockpiling stuff and getting bored, and wanted new players......then u have them advertising/marketing for you.
In business (my occupation) the cheaper you sell the more you sell, which bypasses expensive items for higher costs......and make more money cheaper, and anyways it all money you can make by just adding things you make up in head.
Time is the key, I want to play more. While there is a break intime where you can't do anything, and seeing how long and much it will take is off putting.
If people can't play a game for hours(specially at start), then why play at all? When you have to wait you look for something else to play....and may never come back.
try something, what you got to lose......December discount special and do the numbers.........
me 2cents, while i have hours to wait to play, as i look for something else more. If you put "me" in position where i played a good bit to get items to so something "special" and needed 2 more items to level/fight, etc....and it said 2 days, and i could by for $2 bucks. You got my money...........
And the game seems pretty "cool", nice job guys.
Whatever happen to the mantra that in a video game, people made it so you wouldn't stop playing. No time restrictions. The more someone plays and advances the more likely they would pay to stay.
Now to setup the right scenario to make a play to pay and stay is/can be difficult. !st no1 wants to buy stuff that will be used up in 5mins. As a owner, you may think this will get them to want to buy more to advance, but not so much. Remember all this is just free stuff you can make and give out, the trick is to make people want it. While the prices are reasonable, i guess. it doesn't add up to time you can play.
I want to play more, but i'm not going to pay for something i'm gonna use up in one go, and then feel like it wasn't worth it. Like yall betting on addicts for purchases. Thinking give a lil and they come back for more(which doesn't work that way)......people in the middle of game are the most likely to pay, after you invest time, and have fun.............
You can see how many abandoned account there are......
if the battles and time to make troops and march there was shortened, so you could fight alot more and keep people playing could only benefit.
One way to entice players is to have good random treasure drops (e.g. diablo 2)....its all about the gamble aspect of what you can get, that keep people playing.
you give rewards that are 2,3 items short and then make it long time for that to complete, or $1, $2 to do instant. if you had quest/items that added up to triple time march fairly easy, them have last 2 items to complete take 2 days. then that how you get em.
160 crowns for $5 dollars is weak, can use that in 2 mins. but many will try to hold on to them as long as they can without spending at that price. 500 for $5 is going to get ppl spending them crowns like water, and then all of a sudden they out.....hell $5 more is easily then rationalized because they were able to actually do a few things with their loots.............
and no matter what you give, or how far that would put them ahead is meaningless, because owners can tweak higher levels. so you have levels- 10-20 that could get through fast, then 20-30 make it grind and make purchases not as meaningfully through those level, but then relax on 30-40.
and economy you need some rares, special items.....a great way to do that is (still rare) have drops for noobs of items to high for them and wanted by end gamers. Make it so end gamers have to rely on noobs for certain resources, so enders just not stockpiling stuff and getting bored, and wanted new players......then u have them advertising/marketing for you.
In business (my occupation) the cheaper you sell the more you sell, which bypasses expensive items for higher costs......and make more money cheaper, and anyways it all money you can make by just adding things you make up in head.
Time is the key, I want to play more. While there is a break intime where you can't do anything, and seeing how long and much it will take is off putting.
If people can't play a game for hours(specially at start), then why play at all? When you have to wait you look for something else to play....and may never come back.
try something, what you got to lose......December discount special and do the numbers.........
me 2cents, while i have hours to wait to play, as i look for something else more. If you put "me" in position where i played a good bit to get items to so something "special" and needed 2 more items to level/fight, etc....and it said 2 days, and i could by for $2 bucks. You got my money...........
And the game seems pretty "cool", nice job guys.
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