DeletedUser1460
Guest
Sabos are a real balance issue, when compared with trebs or zerks.
-They are at full strength in a matter of hours, it takes weeks to build nukes
-They are unaffected by faith
-While the travel time has been reduced, once the sabo lands the spies die and can be immediately rebuilt, so travel time is only one way.
That is the change I proposed should happen. Implement a sabo timer, so after a sabo from any city hits, that city has to spend a certain amount of time(3-5 days) before it can launch another sabo.
-They are at full strength in a matter of hours, it takes weeks to build nukes
-They are unaffected by faith
-While the travel time has been reduced, once the sabo lands the spies die and can be immediately rebuilt, so travel time is only one way.
That is the change I proposed should happen. Implement a sabo timer, so after a sabo from any city hits, that city has to spend a certain amount of time(3-5 days) before it can launch another sabo.