Upwards
Spearman
Salutations!
It's your favorite suggestion guy here! Usually I make these threads short and to the point, but I recently just finished on a world that had.... I guess you could call it an 'unsatisfactory' ending. I spent a lot of time afterwards thinking about the events that lead to the abrupt end of the realm; that lead to me thinking about events that take place in all worlds that could cause people to be dissatisfied.
First and foremost I want to start with the Co-Op system. It seems that every world I find myself in there is always talk about account pushing and co-op abuse, I'm sure it is something the staff here sees a lot of tickets about. The obvious solution to this problem would be to remove the ability to have co-ops, but I dislike this because I feel like it is so vital to the game. It is just really nice to be able to cover for your tribemates when they cannot be there, and vice versa. It is a great system but it is just way too easy to abuse, I think the best way to balance it would be to limit the actual power of the player on someone else's account. Keep it strictly informational, everyone here knows that having information is a key component to the game. Taking away the ability to send attacks/support would mean the only thing you'd be able to do is send spies and que troops (also of course being able to see incoming attacks, reports, messages, etc). Denying the ability to send troops while retaining access to information could bring a new dynamic to the game, forcing players to use their own troops to cover their co-ops when they cannot do it on their own. 1 guy sending 400 supports from 5 accounts to 1 village is ridiculous, players should be forced to take care of their own troops (instead of logging in once a week to mint coins while your friends use your account). Tribes that have better co-op troop coordination would have an edge over those who don't (another way to display skill).
I would like to move on to the next issue I hear about a lot: Farming scripts/Botting. I am not sure how this still continues to be a problem! from what I have observed from other players and screenshots the scripts are fairly simple and probably easy to detect. There are a lot of games that have bot detection systems, why is there not one for Tribal wars? I didn't have many ideas outside that, I guess this section segues into something else I want to talk about;
CHANGE!!!! The only other way I could think of to stop bots is to simply change the mechanics of the barbarian villages. I was thinking of maybe a system where you support the barb and in return they provide you with troop or resource packs, or some other thing that players would want to fight over, and to supplement resource gain just buff the output of resource pits. Make barbs an actual objective to hold or defend, there are infinite ways to change player/barb interactions that could add new mechanics and really add depth to gameplay, and also fix the botting problem. I feel like this game is just a skeleton, there so much potential to grow and add new things. You could make a unit unique to the chapel (priest/monk) that you could send to an enemy village and it would have a small chance to convert enemy units (AoE players know), or you send with an army in place of a paladin that gives faith but has no weapon. It doesn't have to be those mechanics, but the new units would add another layer to the game! I have never played TW1 but from what I understand there was a way for someone to put a group on a village and other players would be able to see. You could implement a similar system in this game, do it in the form of Squad leaders, appointed by the tribe founder. You could add a passive bonus from owning the most villas in a province. You could make a game mode that prevents players from crowning, and a game mode that speeds up march speeds! I realize this section is just a rant about how the game hasn't been updated for real in a long time, everyone already knows this I was just putting ideas out there, I'll move on to the last thing I want to talk about
Dev+Player interaction
I think it is obvious that this game is not top priority for Innogames. It seems to me they dedicate as little resources as possible while milking the slowly dying player-base for maximum profits. I'm not trying to say it's a bad thing or that they are wrong for doing so, financially it makes the best sense. I want to believe if they just dedicated some time and invested a bit into further developing the game it could really be successful. Just look at what the Devs are doing for Oldschool Runescape (I've put a lot of time into this game sadly) They interact and listen to their community, they player test everything before putting it out, they hold polls for new content so the players get to choose! The game itself is old and looks bad, but it's huge and is still growing. The forums here are perfect for doing all of that stuff! I know this post will probably get lost in the forums, and that I am probably just wasting time writing this, but hey a guy can hope to invoke some change right? I like this game a lot and would like to see it grow.
I apologize for the book, I encourage anyone here to discuss, what do you all think?
It's your favorite suggestion guy here! Usually I make these threads short and to the point, but I recently just finished on a world that had.... I guess you could call it an 'unsatisfactory' ending. I spent a lot of time afterwards thinking about the events that lead to the abrupt end of the realm; that lead to me thinking about events that take place in all worlds that could cause people to be dissatisfied.
First and foremost I want to start with the Co-Op system. It seems that every world I find myself in there is always talk about account pushing and co-op abuse, I'm sure it is something the staff here sees a lot of tickets about. The obvious solution to this problem would be to remove the ability to have co-ops, but I dislike this because I feel like it is so vital to the game. It is just really nice to be able to cover for your tribemates when they cannot be there, and vice versa. It is a great system but it is just way too easy to abuse, I think the best way to balance it would be to limit the actual power of the player on someone else's account. Keep it strictly informational, everyone here knows that having information is a key component to the game. Taking away the ability to send attacks/support would mean the only thing you'd be able to do is send spies and que troops (also of course being able to see incoming attacks, reports, messages, etc). Denying the ability to send troops while retaining access to information could bring a new dynamic to the game, forcing players to use their own troops to cover their co-ops when they cannot do it on their own. 1 guy sending 400 supports from 5 accounts to 1 village is ridiculous, players should be forced to take care of their own troops (instead of logging in once a week to mint coins while your friends use your account). Tribes that have better co-op troop coordination would have an edge over those who don't (another way to display skill).
I would like to move on to the next issue I hear about a lot: Farming scripts/Botting. I am not sure how this still continues to be a problem! from what I have observed from other players and screenshots the scripts are fairly simple and probably easy to detect. There are a lot of games that have bot detection systems, why is there not one for Tribal wars? I didn't have many ideas outside that, I guess this section segues into something else I want to talk about;
CHANGE!!!! The only other way I could think of to stop bots is to simply change the mechanics of the barbarian villages. I was thinking of maybe a system where you support the barb and in return they provide you with troop or resource packs, or some other thing that players would want to fight over, and to supplement resource gain just buff the output of resource pits. Make barbs an actual objective to hold or defend, there are infinite ways to change player/barb interactions that could add new mechanics and really add depth to gameplay, and also fix the botting problem. I feel like this game is just a skeleton, there so much potential to grow and add new things. You could make a unit unique to the chapel (priest/monk) that you could send to an enemy village and it would have a small chance to convert enemy units (AoE players know), or you send with an army in place of a paladin that gives faith but has no weapon. It doesn't have to be those mechanics, but the new units would add another layer to the game! I have never played TW1 but from what I understand there was a way for someone to put a group on a village and other players would be able to see. You could implement a similar system in this game, do it in the form of Squad leaders, appointed by the tribe founder. You could add a passive bonus from owning the most villas in a province. You could make a game mode that prevents players from crowning, and a game mode that speeds up march speeds! I realize this section is just a rant about how the game hasn't been updated for real in a long time, everyone already knows this I was just putting ideas out there, I'll move on to the last thing I want to talk about
Dev+Player interaction
I think it is obvious that this game is not top priority for Innogames. It seems to me they dedicate as little resources as possible while milking the slowly dying player-base for maximum profits. I'm not trying to say it's a bad thing or that they are wrong for doing so, financially it makes the best sense. I want to believe if they just dedicated some time and invested a bit into further developing the game it could really be successful. Just look at what the Devs are doing for Oldschool Runescape (I've put a lot of time into this game sadly) They interact and listen to their community, they player test everything before putting it out, they hold polls for new content so the players get to choose! The game itself is old and looks bad, but it's huge and is still growing. The forums here are perfect for doing all of that stuff! I know this post will probably get lost in the forums, and that I am probably just wasting time writing this, but hey a guy can hope to invoke some change right? I like this game a lot and would like to see it grow.
I apologize for the book, I encourage anyone here to discuss, what do you all think?
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