Sounds reasonable. Regardless, though, this still isn't fixed. It's sad to see players with a capital half my size have a second village up and kicking out two barracks worth of troops.
Well done. That sounds perfectly logical to me and sounds like something that would happen in this game. I made a village density report to the developers the other day and I wasn't able to summarize it quite as well as this. Totally going to link this post in my report. xPDericDraco;n3267 said:So I have a Theory, there is a village limit of 30 per Province. First, Count the villages in your Province, in mine I have 13 Barb & 17 Unique Player for a total of 30 villages. There are No 2nd villages in my province nor do I have the Quest. Now go find someone who has a 2nd Village and count the villages in that province, I chose a the current rank 398 since I am rank 401. In his province there are 7 Barbs & 14 player villages but just 12 Unique players for a total 21 villages, 2 player villages are 2nd villages.
In the 2nd example province, if all players had 2 villages the village count come comes to 31. So one player probably doesn't have the Quest or he's 2nd was turned into a barb during the Quest reset a few days back.
No here is my Theory, if there are 30 villages already in your province, the game cant add anymore villages to the province, hence no 2nd village quest. If the game has Under 30 villages in your province, it will start the 2nd village quest and should not spawn other players or barbs once it reaches.
I think here lies the core problem the game isn't limiting player spawns and barb spawns correctly to account for the extra village per player in that province. What do you guys think?
1.13 comes out on the 8th.jizzedjeans;n3316 said:I noticed when I'm logging in it's still showing as 1.12, is this the same for everyone else? For those who have the 2nd village quest, is it showing as 1.12 or 1.13? In theory it should be logging in as 1.13 right?