En server is a completely different game. More than 2 tribes battling each other. Way better than Us server
It wasnt criticism. Llama was asking why world U wasnt competitive at all and you cant say having 90 members when the other tribes had maximum 30 players is not a reason why they are dominant.Well, to be fair, Mafia did come preplanned...... We had several members signed on since US14. Then many good friends from other worlds flocked to us and we had room. But I guess I can't really patch it up from there....... Most of the tribe levels came from coins won in other worlds. 1st 5 days people poured their winnings into the tribe level.
Exactly the problem with lower population servers.It wasnt criticism. Llama was asking why world U wasnt competitive at all and you cant say having 90 members when the other tribes had maximum 30 players is not a reason why they are dominant.
no because servers are on different timezone and well it's been this way for a long time there are many different language server in local time for the players wanting to play on there time zone. Since Tribal wars 1 the EN or .net server as it was known was considered the international server.Cant they merge us and en server?
I feel like it could be an advertising problem. I play tons of games on my phone and on PC and I don't think I've ever seen an ad for tribal wars 2, unless I went to a website (example: mmohut, etc...) where I was actively seeking games like tw2.Future Problems
While this may not be related to Tatai Var, there is a concerning problem that should probably be discussed. Shortly after opening, US21 (Urquhart Castle) has already seen an undisputed champion emerge after only being open for 2 months. This should not even be possible. It appears that there is a major flaw within the game to create such a huge disparity between tribes. Is this a problem with tribes coining, a lack of players, or something else?
For a little detail, the most populated world, US13 (Munkholmen) had 40k players. As of today, Tatai Var has 10k, and Urquhart has 7k. That is a MASSIVE drop in player base.
Lets compare US server’s Urquhart Castle, which opened February 28th to EN server’s Zipser Burg, which opened on February 27th.
Zipser Burg players: 31,340
Urquhart Castle players: 6,798
This is a massive difference. Does this mean that the US community is dying due to lack of interest, frustration with game mechanics, or something else? Even EN’s Zipser Burg player base is half of their most populated world, Munkholmen (80k players).
Hopefully InnoGames can figure out what is driving their players away.