DeletedUser
Guest
Innogames,
You have two main issues with the structure of Tribal Wars 2. These issues have caused my friends with whom i play strategy games with to quit the game in frustration.
One, how is it possible for a player to launch hundreds and hundreds of attacks at no cost to themselves? This is a major flaw in the game and will push hardcore strategy lovers like myself to stop playing. Does it really matter who is the better strategist in Tribal Wars 2? Or can someone who launches attacks all day with 1 Ram each drive someone insane enough to quit the game when they have 200 incoming attacks all day long that are all FAKES. This takes away from the foundation of war strategy that Tribal is built upon, a good foundation. There should be a cost to do such tactics. Like a similar feature that is a rule in Grepolis. Ya sure, you can use fake attacks as a tactic, that is perfectly fair, but you must send a minimum provision count for each attack. So in the end, if someone wants to launch fakes all day they can still do so, but it will cost them provisions to do so. You guys really dropped the ball here.
Second, How is it possible for endless villages to have the same name? So your telling me once i start to attack a player, he can change all of his village names to the same name to try to use that as a defensive tactic? This is not something i'm interested in as a strategist. There should be a feature that only allows for one village at a time to have the same name. This is also a major flaw in the game.
It comes down to tactics. And these are not tactics that should be part of the equation in a War game. These are not tactics, but flaws in the system that players take advantage of.
Please update ASAP to fix these issues so we can play the game of War that this is meant to be. Not play "im gona light up your cell phone with alerts intill your battery dies", "good luck figuring out the 2,000 fake attacks you have incoming".
You have two main issues with the structure of Tribal Wars 2. These issues have caused my friends with whom i play strategy games with to quit the game in frustration.
One, how is it possible for a player to launch hundreds and hundreds of attacks at no cost to themselves? This is a major flaw in the game and will push hardcore strategy lovers like myself to stop playing. Does it really matter who is the better strategist in Tribal Wars 2? Or can someone who launches attacks all day with 1 Ram each drive someone insane enough to quit the game when they have 200 incoming attacks all day long that are all FAKES. This takes away from the foundation of war strategy that Tribal is built upon, a good foundation. There should be a cost to do such tactics. Like a similar feature that is a rule in Grepolis. Ya sure, you can use fake attacks as a tactic, that is perfectly fair, but you must send a minimum provision count for each attack. So in the end, if someone wants to launch fakes all day they can still do so, but it will cost them provisions to do so. You guys really dropped the ball here.
Second, How is it possible for endless villages to have the same name? So your telling me once i start to attack a player, he can change all of his village names to the same name to try to use that as a defensive tactic? This is not something i'm interested in as a strategist. There should be a feature that only allows for one village at a time to have the same name. This is also a major flaw in the game.
It comes down to tactics. And these are not tactics that should be part of the equation in a War game. These are not tactics, but flaws in the system that players take advantage of.
Please update ASAP to fix these issues so we can play the game of War that this is meant to be. Not play "im gona light up your cell phone with alerts intill your battery dies", "good luck figuring out the 2,000 fake attacks you have incoming".