DeletedUser
Guest
So a thought occurred to me, we had the wars won/lost ratio thing but it never got implemented.
what if we did it like EU4, and set war goals or something of the sort. like say each tribe that declares war, sets goals for example
Eliminate Enemy from: sectors 1,3,5,7,15
Eliminate 50% of the Enemy
Noble 25% of the Enemy
Cause Enemy Tribe to lose 75% of membership
Take all the villas of the Enemy Leader
Things of that nature. and make it to where each War goal accomplished gives the tribe a boost, like donations towards the tribe level. and after all war goals are met (given they are a tough enough goal) the tribe and who ever is in it gets a prosperity booster, or a recruitment booster, leaders choice.
and to declare peace there actually has to be a deal of some sort like Tribe B lost the war to tribe A and therefore give tribe A 100 donations worth of honor points for at a 2-1 ratio (so really tribe B is paying 200 honor points)
But they have to be so close in points, kinda like the moral system so if #1 declares war on #111 they will get like 1% of the actual honor points so as to prevent bullying, however the closer they are on the chart so lets say #2 declares on #3 but #2 is way bigger that will still be full go because of tribe ranks in the actual system
another thing i think would be cool is when war is declared that the tribal leaders get to choose a perk just for that war for example, (Edit, it would work just against that tribe that they declared war on, so being at war with multiple tribes could mean different perks towards different tribes)
Rams 10% more effective
25% defensive bonus against sabos
Trebs 10% more effective
Travel times cut by 33%
Things like that so there actually is a benefit to declaring war as opposed to just turning them red on the map.
it would also make the leaders role in the war much more of a role, and make wars much more intresting
what if we did it like EU4, and set war goals or something of the sort. like say each tribe that declares war, sets goals for example
Eliminate Enemy from: sectors 1,3,5,7,15
Eliminate 50% of the Enemy
Noble 25% of the Enemy
Cause Enemy Tribe to lose 75% of membership
Take all the villas of the Enemy Leader
Things of that nature. and make it to where each War goal accomplished gives the tribe a boost, like donations towards the tribe level. and after all war goals are met (given they are a tough enough goal) the tribe and who ever is in it gets a prosperity booster, or a recruitment booster, leaders choice.
and to declare peace there actually has to be a deal of some sort like Tribe B lost the war to tribe A and therefore give tribe A 100 donations worth of honor points for at a 2-1 ratio (so really tribe B is paying 200 honor points)
But they have to be so close in points, kinda like the moral system so if #1 declares war on #111 they will get like 1% of the actual honor points so as to prevent bullying, however the closer they are on the chart so lets say #2 declares on #3 but #2 is way bigger that will still be full go because of tribe ranks in the actual system
another thing i think would be cool is when war is declared that the tribal leaders get to choose a perk just for that war for example, (Edit, it would work just against that tribe that they declared war on, so being at war with multiple tribes could mean different perks towards different tribes)
Rams 10% more effective
25% defensive bonus against sabos
Trebs 10% more effective
Travel times cut by 33%
Things like that so there actually is a benefit to declaring war as opposed to just turning them red on the map.
it would also make the leaders role in the war much more of a role, and make wars much more intresting
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