DeletedUser1120
Guest
I would be really great if a world clock could be implemented somewhere on the screen so everyone can be on the same page concerning time mgmt. Clock would need to be GMT.
Thanks
Jarl
Thanks
Jarl
Using server time is easier for everyone....If I say the attack hits at 12:00 server time. EVERYONE all over the planet knows when it hits, not having to worry about time zones or fluctuation caused by daylight savings time and countries who don't switch to daylight savings time. One clock - One world.
It is the world we are fighting in...it should have its own time...and that time for the sake of INNO's programmers is easiest if they use the server time.
Because the more you complicate the code, the easier it is to have a bug.....A single time stamp, that every person who logs into the sever connection sees and knows that every other person on the planet sees...is simple to implement and easy to understand.
Complicated is having to have an algorithm for EVERY time zone, EVERY time change.....one time, one world, and using the server time (You may call it world time) is just simpler...the KISS method.
It would simply be that worlds time.
A clock is really easy to code, I imagine there exists already APIs online for it, that you don't need to do any actually code but displaying it.
And this current system can't be much more difficult, taking a system local time and calculating off of it instead of a single server time.
Furthermore, looking into this I found computers set to the same time server still had seconds off of each other (Which any tw2 player will tell you are important)