I didn't play this world, but from the outside looking in, I would say it looks like a total wasted world. Deny it being a mass recruit tribe if it helps, but if you start the world with 100 players you mass recruited outside on forums, text, or pigeon, you still have the same effect... 100 players day 1 with a level 30 or so tribe are obviously going to dominate the early game. And unless another strong pre made also joined the world, you will never have a challenge since nobody can ever grow to compete against you. It is simple numbers game, say one of your people actually has a decent player in their prov that is a challenge. Your guy can pull help from 5-6 tribe mates around to stop that player from growing and competing. So even if he would lose 1v1 or even 2,3v1, you never face that fight. It is pretty similar to Hi on Q world, did they have good players, you bet, just like you have a lot in your line up. But if you are instantly vastly bigger, and coined up going out the gate, nobody can remotely match your growth, so most people see it as a dead world, and move on right away. Hence why the world is closing and your biggest player is 50 towns and less then 1 million bash... no competition. That and the best layers in your tribe did not even try and have barely double digit towns. They also recognize this world was a bust, not worth putting any effort into. Maybe something to think about before starting your next world with 100 veteran players to make sure you get a win, then talk about how nobody opposing you was any good... Skip the pre made, let the good players split up and fight each other, balance the teams, it makes the game much more interesting for all involved.