You know how you really solve the farming issues? I have stated it before I believe, but the main issue with farming barbs is the barbs are empty. Why is it an army can walk into a "barbarian" village who, I would assume, are savage or uncivilized, hence the name barbarian, and take their resources without any resistance? Biggest and most significant change to the game EVER....barbs produce troops slowly. Barbs will also focus farm and warehouse first as these are what determine the army and resource cap of the barbs. So this leaves a few different strategies for farming and you can design more depth to how the barbarian villages build or focus certain buildings. First, you can just cat barb farms to lessen how much they hold troops wise. This takes time and effort to create a farm able barb and since the barb will still grow you will have to do this again periodically. Second strategy is brute forcing barbs and overwhelming them to minimize losses. This is great for players who dont want to farm as much but may want a lot of resources all at once. If a barb is not cleared by a player the troops and resources will accumulate making the attack worth the losses you may have. Remember that barbs only fight at 50% moral. I am not sure how well this would scale into the late game though. Maybe barbs will focus farm/warehouse first so mid to late game you can raid barbs for up to 400k of each resource. Of course you have to hit it multiple times. This means having 5-10 nukes can rake in a couple of million resources at once and you can throw it all into the academy or you actually have a use now for maxing out the market to send to other villages. I really think this is a game changer!