DeletedUser1031
Guest
I understand the purpose of the "Moral" system is to give new players a chance to grow, but I believe there are 2 unintended consequences that need to be addressed that would not undermine the original intent but would make it much more livable.
1) A players Moral is based on their highest score achieved, not their current score. This is reset when the player resets, but otherwise stays based on their highest achieved score so that if they are in war with another player the other player is not penalized as the player is conquered.
2) If a lower point player attacks a higher point player the lower point players moral gets changed to reflect the points of the player he is attacking. Without this a much lower point player has a very unfair advantage in that striking them back can become very costly due to the current moral system.
1) A players Moral is based on their highest score achieved, not their current score. This is reset when the player resets, but otherwise stays based on their highest achieved score so that if they are in war with another player the other player is not penalized as the player is conquered.
2) If a lower point player attacks a higher point player the lower point players moral gets changed to reflect the points of the player he is attacking. Without this a much lower point player has a very unfair advantage in that striking them back can become very costly due to the current moral system.