Management
Banned
It's no secret at this point that the massive amount of diplomacy and "hugging" going on in tw2 has pretty much ruined all the strategic aspects of the game. Too many players/tribes find it easier to Ally/NAP with everyone rather than fight out of fear of losing their villages. They are able to do this with no repercussion, and so you end up with less action which results in players becoming bored with the game.
I propose there be tribe penalties imposed for making Alliances and NAPs in game. For example... each NAP you set lowers your tribes overall unit recruitment speed and/or Attack Power by 2%, each Alliance lowers it by 5%. Or it could be progressive.. so the first NAP is a 2% reduction in recruitment speed/attack power, the second is 5%.. the third is 12% etc.
A simple system that penalizes tribes who actively avoid fighting would go a long way to getting this game back to being about strategy.
I know it probably won't happen as there would be development costs involved and Inno has no interest in saving tw2....but as is, without any kind of limitations/penalties on diplomacy, this game is simply broken.
I propose there be tribe penalties imposed for making Alliances and NAPs in game. For example... each NAP you set lowers your tribes overall unit recruitment speed and/or Attack Power by 2%, each Alliance lowers it by 5%. Or it could be progressive.. so the first NAP is a 2% reduction in recruitment speed/attack power, the second is 5%.. the third is 12% etc.
A simple system that penalizes tribes who actively avoid fighting would go a long way to getting this game back to being about strategy.
I know it probably won't happen as there would be development costs involved and Inno has no interest in saving tw2....but as is, without any kind of limitations/penalties on diplomacy, this game is simply broken.
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