DeletedUser
Guest
So, once of the most frustrating things on this game to me is the morale penalty. I have a love/hate relationship with the church and how that works and I get that. But sometimes the church is not enough to help take down players that once had numerous villages but are now down to a handful. Most of the time it can be tough to finish a player off once most of his villages have been taken over. Even with a church in the prov, the morale penalty still goes into effect even though that player is not new, or just a lower point person. I get that morale exists to stop people from bullying people, but what about in this case?
My idea was that instead of morale being calculated from current points, what if it was calculated from each players highest points achieved? This would still protect lower point people, but would allow people to fight it out and really be able to finish people off without losing a ton of troops just to get the last few villages taken.
My idea was that instead of morale being calculated from current points, what if it was calculated from each players highest points achieved? This would still protect lower point people, but would allow people to fight it out and really be able to finish people off without losing a ton of troops just to get the last few villages taken.