DeletedUser720
Guest
Just thinking out loud here:
why do my troops take hours or days to travel and attack, yet a battle is over in less than a second?
What if the battle stretched over time, Giving the opportunity for both sides to deploy additional troops, and stack up?
Whatif the attack took hours or days to resolve, allowing The attacker to stack offensive troops. Now coordinating an attack is more realistic. Attackers could amass troops
What if defensive troops sent to support the castle had to arrive before the attacker arrived add war breaks out to be garrisoned in the village for defense?
As to not just benefit the attacker, what if other defending players could send troops to the villages for support, and if the troops could not be garrisoned in the village because the battle started, they would attack the attacker on the battlefield?
How about some transparency here too, after all, a war is a big thing:
All players who have troops involved get reports of how the war is going on a peridocic basis( hourly? ). All players that control a village within a radius ( not sure how far is reasonable) also are aware of the battle and can see it on the screen and can get updates.
Also if and enemy marches troops by your village ( with a small radius) or through a province your tribe controls, you see it on the screen, and get an enemy movement report. Take it a bit farther, and realistically, I should be able to target and attack Them as well.
why do my troops take hours or days to travel and attack, yet a battle is over in less than a second?
What if the battle stretched over time, Giving the opportunity for both sides to deploy additional troops, and stack up?
Whatif the attack took hours or days to resolve, allowing The attacker to stack offensive troops. Now coordinating an attack is more realistic. Attackers could amass troops
What if defensive troops sent to support the castle had to arrive before the attacker arrived add war breaks out to be garrisoned in the village for defense?
As to not just benefit the attacker, what if other defending players could send troops to the villages for support, and if the troops could not be garrisoned in the village because the battle started, they would attack the attacker on the battlefield?
How about some transparency here too, after all, a war is a big thing:
All players who have troops involved get reports of how the war is going on a peridocic basis( hourly? ). All players that control a village within a radius ( not sure how far is reasonable) also are aware of the battle and can see it on the screen and can get updates.
Also if and enemy marches troops by your village ( with a small radius) or through a province your tribe controls, you see it on the screen, and get an enemy movement report. Take it a bit farther, and realistically, I should be able to target and attack Them as well.