DeletedUser734
Guest
For reference, the Iron wall tribe skill is a tier two tribe skill that for each level of it you have, your wall cannot be knocked below that level. For example at level 5, your walls will never be knocked below level 5.
So with the big update to how headquarters works, the first 3 levels of a wall are now insta-built if you have level 25 Headquarters.
This means that the first 3 levels of Iron wall give you absolutely nothing and the last two levels only give you 10% extra defense AFTER your walls have already been knocked down. I can't imagine a tribe ever saying that this skill is worth the points and I'm not even talking out of the tier 2's. I'd rather have larger raiding wagons and faster farming speed than this wall skill.
I think the skill should be revamped into something ACTUALLY useful. Right now it gives you nothing on a fully built villa, what if instead, it gives you an extra 1% defense per wall level? That means at level 20, your max defense would be increased by 20%. This would be a nice counter to the "weapon mastery" skill bonus and might actually tempt tribes to take this skill.
So with the big update to how headquarters works, the first 3 levels of a wall are now insta-built if you have level 25 Headquarters.
This means that the first 3 levels of Iron wall give you absolutely nothing and the last two levels only give you 10% extra defense AFTER your walls have already been knocked down. I can't imagine a tribe ever saying that this skill is worth the points and I'm not even talking out of the tier 2's. I'd rather have larger raiding wagons and faster farming speed than this wall skill.
I think the skill should be revamped into something ACTUALLY useful. Right now it gives you nothing on a fully built villa, what if instead, it gives you an extra 1% defense per wall level? That means at level 20, your max defense would be increased by 20%. This would be a nice counter to the "weapon mastery" skill bonus and might actually tempt tribes to take this skill.