DeletedUser
Guest
Hey all, Thought I'd give it another try at implementing a well needed future.
Issue 1
Noble coins, The way they work is fine, to a point. Barb munchers and MRT's are ruining every world I come across. It's especially happening on W9. TFR takes 17 IMP villages in one night, they take 17 barbs the next morning. It gets to be a major waste of a farm and a waste of time trying to build up their crappy cities. TFR is a 80 member max tribe. We're fighting just about the whole server. We seem to be one of the very very few tribes that like to use our offensive troops on other players. All we see is CQD and IMP nobling 50+ barbs a day, we can;t keep up with their barb munching ways.
Suggestions For Issue 1
A. One way I suggest we combat this issue is by removing the coins it takes to make a noble when they lose a city. As of now, if you lose a city you pop a noble and eat another (Most eat barbs). We can have it set to: IF you lose a city, you lose the coins it takes to make the closest noble. IE. If a player has 30 nobles in waiting, we take away the coins for their 31'st (As they would automatically get it from losing their city). Seems simple enough, and will at least slow down all the crap MRT's in this game.
B. Place nobles in the hospital or on Ice for 7-14 days. It allows the player to still have said nobles, but stops them from capturing a barbarian village right away. - Turtlopis
Problems With Solutions For These Issues
A. What about Morale/Faith issues due to players losing their cities? -Jaded One
1. The game has Morale for a reason. I'm sure most of the players on TW2 will take the morale issues (As most already are) over having to farm their lives off to get more nobles to constantly eat more cities from barb eaters.
2. Faith has nothing to do with this argument. If you don't lose a village, you wont have a noble sitting on "Ice." It will still allow you to take more villages.
Issue 2
Another problem with nobles are their loyalty hits. I've seen 3 nobles cap a city, but I've also seen hundreds of noble trains with 4 nobles fail. We need to bring back the 25 minimum loyalty hits. We all know that failing to cap a city with 4 nobles means you won't be getting the city for quite a while. It's a major waste of time.
Thanks for your time,
The Ruthless coldog22
Issue 1
Noble coins, The way they work is fine, to a point. Barb munchers and MRT's are ruining every world I come across. It's especially happening on W9. TFR takes 17 IMP villages in one night, they take 17 barbs the next morning. It gets to be a major waste of a farm and a waste of time trying to build up their crappy cities. TFR is a 80 member max tribe. We're fighting just about the whole server. We seem to be one of the very very few tribes that like to use our offensive troops on other players. All we see is CQD and IMP nobling 50+ barbs a day, we can;t keep up with their barb munching ways.
Suggestions For Issue 1
A. One way I suggest we combat this issue is by removing the coins it takes to make a noble when they lose a city. As of now, if you lose a city you pop a noble and eat another (Most eat barbs). We can have it set to: IF you lose a city, you lose the coins it takes to make the closest noble. IE. If a player has 30 nobles in waiting, we take away the coins for their 31'st (As they would automatically get it from losing their city). Seems simple enough, and will at least slow down all the crap MRT's in this game.
B. Place nobles in the hospital or on Ice for 7-14 days. It allows the player to still have said nobles, but stops them from capturing a barbarian village right away. - Turtlopis
Problems With Solutions For These Issues
A. What about Morale/Faith issues due to players losing their cities? -Jaded One
1. The game has Morale for a reason. I'm sure most of the players on TW2 will take the morale issues (As most already are) over having to farm their lives off to get more nobles to constantly eat more cities from barb eaters.
2. Faith has nothing to do with this argument. If you don't lose a village, you wont have a noble sitting on "Ice." It will still allow you to take more villages.
Issue 2
Another problem with nobles are their loyalty hits. I've seen 3 nobles cap a city, but I've also seen hundreds of noble trains with 4 nobles fail. We need to bring back the 25 minimum loyalty hits. We all know that failing to cap a city with 4 nobles means you won't be getting the city for quite a while. It's a major waste of time.
Thanks for your time,
The Ruthless coldog22
Last edited by a moderator: