DeletedUser2579
Guest
Aside from the mechanic being poorly thought out to begin with (See thread: New endgame: Victory Points), the number of points required for a VP win is set too high.
Eketorp World is basically done, and it's shown that 2000 VP is too high of a victory requirement. There are only 8500 (3500 player owned), villages in the entire Eketorp world. If you had a 40 member tribe, that would mean each player would have to have a minimum of 50 VP villages (read: church) per member. Regardless of the number of members, the tribe has to own 24% of the world's villages only as VP (church) villages, or 57% of the player owned villages. It's unfun. It doesn't leave any barbarians for farming (a key game mechanic), nor troops for war, and it's very grindy/boring to have build all those extra nobles after the wars are all done, especially when there are no barbarians to farm. It also encourages overly large tribes to get the VP required. A flat victory condition set for all worlds doesn't make sense at all.
It's not easy to verify how many provinces there actually are, but there is a minimum number of players a tribe MUST have, based on the number of provinces that are populated. Currently the top player in Eketorp has 50 vp, and the second has 45, and the tribe is still 800 points short of winning. It's difficult, if not impossible, for smaller, tight knit tribes to win a VP world at a 2000 point threshold.
Additionally, consider if the players happen to take every single village in the world, and they happen to keep 5 villages per province each (a very reasonable number), that would mean only 20% of the villages are VP village, and now it becomes impossible for them to win without swapping villages. That is incredibly upsetting to people to give away villages that they worked hard on, just to meet an arbitrary victory condition. The winning tribe in Eketorp is discussing if that's necessary.
The reality of it is that the winning tribe in Eketorp is approaching a domination-style victory, and now we are going to have to spend the next few weeks farming the rest of the VP unless the mods declare victory without them. That is a pretty good way to make sure I don't start another world. Victory has become very unsatisfying.
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I do have a suggestion, other than just lowering the victory condition for the current worlds.
I think the VP mechanic could work, as it stands, if the VP threshold was set much lower, and a Domination style victory (at a lower threshold as well, say 51% of player owned villages) was still considered an option.
Consider that the maximum membership of a tribe is (I think) 160 members. If each member got 6 VP, that'd be 960 points. Victory is not easy to accomplish easily by pure recruiting, as in Eketorp 6 VP puts you at rank 83. If you rush for it you could over extend yourself and lose a war, but not so high that you couldn't sneak it in while other people are warring. It could create somewhat of a desperate struggle between methodical growth and rapid expansion by forcing you to deal with a tribe who is getting too close to the VP threshold.
Maybe just set the VP threshold based on the number of player owned villages, say 25%-30%, and put a floor on it based on the tribe limit.
Best of all, to do this would take zero coding by the game staff, since the victory conditions are verified manually anyway (I think?).
Eketorp World is basically done, and it's shown that 2000 VP is too high of a victory requirement. There are only 8500 (3500 player owned), villages in the entire Eketorp world. If you had a 40 member tribe, that would mean each player would have to have a minimum of 50 VP villages (read: church) per member. Regardless of the number of members, the tribe has to own 24% of the world's villages only as VP (church) villages, or 57% of the player owned villages. It's unfun. It doesn't leave any barbarians for farming (a key game mechanic), nor troops for war, and it's very grindy/boring to have build all those extra nobles after the wars are all done, especially when there are no barbarians to farm. It also encourages overly large tribes to get the VP required. A flat victory condition set for all worlds doesn't make sense at all.
It's not easy to verify how many provinces there actually are, but there is a minimum number of players a tribe MUST have, based on the number of provinces that are populated. Currently the top player in Eketorp has 50 vp, and the second has 45, and the tribe is still 800 points short of winning. It's difficult, if not impossible, for smaller, tight knit tribes to win a VP world at a 2000 point threshold.
Additionally, consider if the players happen to take every single village in the world, and they happen to keep 5 villages per province each (a very reasonable number), that would mean only 20% of the villages are VP village, and now it becomes impossible for them to win without swapping villages. That is incredibly upsetting to people to give away villages that they worked hard on, just to meet an arbitrary victory condition. The winning tribe in Eketorp is discussing if that's necessary.
The reality of it is that the winning tribe in Eketorp is approaching a domination-style victory, and now we are going to have to spend the next few weeks farming the rest of the VP unless the mods declare victory without them. That is a pretty good way to make sure I don't start another world. Victory has become very unsatisfying.
---
I do have a suggestion, other than just lowering the victory condition for the current worlds.
I think the VP mechanic could work, as it stands, if the VP threshold was set much lower, and a Domination style victory (at a lower threshold as well, say 51% of player owned villages) was still considered an option.
Consider that the maximum membership of a tribe is (I think) 160 members. If each member got 6 VP, that'd be 960 points. Victory is not easy to accomplish easily by pure recruiting, as in Eketorp 6 VP puts you at rank 83. If you rush for it you could over extend yourself and lose a war, but not so high that you couldn't sneak it in while other people are warring. It could create somewhat of a desperate struggle between methodical growth and rapid expansion by forcing you to deal with a tribe who is getting too close to the VP threshold.
Maybe just set the VP threshold based on the number of player owned villages, say 25%-30%, and put a floor on it based on the tribe limit.
Best of all, to do this would take zero coding by the game staff, since the victory conditions are verified manually anyway (I think?).
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