I don't agree. The fact that you can buy troops completely contradicts your opinion. If buying troops isn't a disadvantage to those who try to play for free, then neither would account manager. I'm sure the TW2 would like to make money and I honestly don't have a reason to spend coins because they are only good for buying troops or buying extra building spots, seems pointless
I feel that the Blue statement contradicts the Green statement. You believe that paying players can gain significant advantages through buying troops, but think it is pointless to do so.
Account Manager would allow players to focus on "teamwork" because they wouldn't be so consumed doing all the petty crap within their villages. Not only would it increase coins purchased for TW2, but it would also help keep players around. I can't imagine having 100+ villages without AM, I don't have the kind of time and I'm sure most working adults dont either.
Account manager would allow all the players who can afford it to focus on teamwork.
There WILL be features introduced to aid in account management that I expect all players will have access to. I agree with Jade, it is one of the aspects that drew me to this iteration of the game that payed and non payed players are on more of an equal footing than on the original game.
What those features are I do not know, but I can only guess it will be the basic favourites to begin; Mass recruitment, and mass building options, for example. Possibly even resource management. Coop will also allow players to share their time.
We just need to be patient, there is a limited team working on the game's development being pulled every which way by every single community (something like 23 markets currently) each with its own complaints and demands.
If you consider the spy feature has required two or three edits to how it works, that is time spent that deviated from what the developers intended and as such took away from planned features. Not to say Spies didn't require work, however, my point stands that other things are delayed as a result,