DeletedUser
Guest
While it hasn't happened to me personally(yet) I see a lot of people talking about 'dodging' attacks. This is a ridiculous 'game' only convention that should be 'fixed'. I can think of several ways to make this undesirable as a behavior, but specifically if you MAKE your village defenseless when attacked it should suffer serious consequences.
A couple options:
1) Disallow the defense village from sending troops out (after the callback time of the attacking army is reached, to prevent tribes from attack/callback scenarios).
2) If it is still allowed to send troops out this should incur a serious morale reduction (this makes a lot of sense if you think about real life and the 'army' leaving the villagers defenseless). It might never make the village go to zero morale but maybe automatic reduction to like 15 if all troops are emptied and some percentage from current maximum to 15 based on percentage of troops sent. Note this would have to be in the case where the troops were 'sent' after the 'attack' was sent and not just that all troops were out and the village was caught 'unaware'.
I personally like #2 as it would still allow a player to remove troops (possibly send them to support another village if they think they will be losing the entire village) but with an appropriate consequence. I also think this should be fairly easy to implement once the appropriate algorithm for the morale reduction is figured out.
A couple options:
1) Disallow the defense village from sending troops out (after the callback time of the attacking army is reached, to prevent tribes from attack/callback scenarios).
2) If it is still allowed to send troops out this should incur a serious morale reduction (this makes a lot of sense if you think about real life and the 'army' leaving the villagers defenseless). It might never make the village go to zero morale but maybe automatic reduction to like 15 if all troops are emptied and some percentage from current maximum to 15 based on percentage of troops sent. Note this would have to be in the case where the troops were 'sent' after the 'attack' was sent and not just that all troops were out and the village was caught 'unaware'.
I personally like #2 as it would still allow a player to remove troops (possibly send them to support another village if they think they will be losing the entire village) but with an appropriate consequence. I also think this should be fairly easy to implement once the appropriate algorithm for the morale reduction is figured out.