DeletedUser2967
Guest
I get that fake attacks are an integral part of the game. But what if there were some sort of drawback from sending a fake attack? Currently, there doesn't seem to be one and anyone can freely send as many fake attacks as they want at very little cost to them as compared to the amount of time and effort spent on trying to figure out what exactly is going on.
To send a fake attack, all it requires is for someone to click a button. To figure out if the attack is fake or not or if one of the attacks might be real and where it could be headed to takes literally hours. Not only does it take time but the coordination between several tribe members/allies and the spying of several villages to determine if their troops are actually headed your way or supporting another village from the village that the attack came from. The comparison between the two is completely unbalanced.
What I was thinking was that if you were to launch an attack on another player that it would require that the attack have at least a minimum amount of provisions. For example, if the minimum amount of provisions were 100, then in order to send a "fake" attack, that player would have to send at least 100 axes or 20 rams or etc. This would at least then prevent the endless spam of fake attacks at no cost to the attacker. If they want to spend the time/resources to send fake attacks, then it would at least cost them something just as it does the players on the receiving end.
To send a fake attack, all it requires is for someone to click a button. To figure out if the attack is fake or not or if one of the attacks might be real and where it could be headed to takes literally hours. Not only does it take time but the coordination between several tribe members/allies and the spying of several villages to determine if their troops are actually headed your way or supporting another village from the village that the attack came from. The comparison between the two is completely unbalanced.
What I was thinking was that if you were to launch an attack on another player that it would require that the attack have at least a minimum amount of provisions. For example, if the minimum amount of provisions were 100, then in order to send a "fake" attack, that player would have to send at least 100 axes or 20 rams or etc. This would at least then prevent the endless spam of fake attacks at no cost to the attacker. If they want to spend the time/resources to send fake attacks, then it would at least cost them something just as it does the players on the receiving end.