Crowners are too op remove the free church?? HUH?These changes balance the game more towards two groups of players; those who use coins to buy key buildings (eg a Church), and those who move their chapel around.
There needs to be an advantage for coins, but it is now too big of a gap. This really show itself at the start of a world, the coin players dominate excessively. I've also seen churches get continually rebuilt in seconds by both attackers and defenders. Makes it very hard for those playing without coins.
The chapel problem has not been addressed at all. Maybe the chapel should be staying put if you take your own village or be limited to just your starting province.