plus if you have a good farming area... you dont NEED resource buildings because your farming is gonna get you resources faster than the buildings ever would
Not sure why you even mentioned this scenario lol... which contradicts with your first scenario we are discussing.
but yeah if you got a 5k+ point village and its your only one (thus you dont have 2-3+ other villages to help support/defend it, everybody and their mother is gonna be sending nobles your way.
Well in that situation you need to restart lol... If you're planning to keep all your village 1-2K because you're scared of being attack that just means... A) You don't trust your skill to survive, B) You need to join a tribe that is near you or a better tribe, C) You either spawn in an area where ppl around you is too large, so restart back to the rim, D) If C is not an option that just mean you're joining a world late if even the rim side is dangerous. But back to the original Scenario if your village closest barb are miles away and you don't have a village close to even 3-4K in fear of getting nobled lol, you either join that world really late or you spawn on a shitty area, or you screwed up so bad at the start.
As far as hard crowning and scripts goes, are you even playing the game doing EITHER? Last I checked TW1 is still strategic, I mean let most people tell it TW1 is the preferred choice and its where all the hardcore/veteran players still play, which is why any newbies playing it get stomped immediately because 99% of the other players are well beyond their level/skill, whereas the TW1 crowd doesnt like TE2 because is supposedly less strategic, has systems in place that ups the random factor a bit, and is supposedly full "of casuals" the complete polar opposite of TW1 (though I just started playing TW2 about a week ago after playing TW1 for years and I disagree.
Lol if you don't believe many stopped playing after script was allowed then you're delusional my man. Both games have their strategic strength, but I'd say TW1 is more balance for sure. I've seen many players coming from TW1 as vets to TW2 and are garbage many times. So yeah, I wouldn't be surprise if the other way around when TW2 players switch to TW1 (Especially not using scripts). But what is more strategic, a game where I can input when I want my attacks to land and when to recall my support from one village to support another one. And all I must do is type that in the script and go to bed and wake up to see the result. TW2 you do have to commit to some timing and even set up alarms, making sure you land those attack on the dot. Like you're barely even playing the game lol... It's like those RPG mobile games where all you do is watch your character auto fight all the monster and clears it for you, and the only interaction you make is probably to buy armor/weapon and put skill level to different areas and buy skins and pets lol, then send your character to fight a dungeon and go back to watching it do it for you. And you come out and be like dang I'm very good at this game lol...
But I do miss TW1 when script wasn't allowed, that takes me back to Jr. High. Shit was good, I'd play it all day stay up all night to catch people off guard, even practice timing them millisecond train and sniping in milliseconds as well. You no longer need to now when a script does it all.
Only issues I have with it so far is rampant coiners, and the LC and infantry are built in the same barracks instead of the stable and barracks being seperate thus you can only build one trrop type at a time instead of both at the same time thus taking longer to build a full nuke (without coining) than it would in TW1
I personally don't really care about coiners too much, I find it more amusing beating them and making them feed more money to the game but still are garbage. I'm thinking more to all the new players coming in or ones that haven't played the same amount as some players who can deal with them. Cause yes it does give a coiner a big advantage being able to instant recruit everything & buys a lot of Gwen nobles and pop them anywhere. They just need to remove those two and it should balance it out more, this will help make new players want to stick around because this game isn't P2W.This game will continue to die if they aren't getting new players playing and
keep playing, especially if their already player base they have are leaving.
stable and barracks being seperate thus you can only build one trrop type at a time instead of both at the same time thus taking longer to build a full nuke (without coining) than it would in TW1
Lmao weren't you talking about game not being strategic... Lol well both games have different strategic value and why both are different. Having only one building to recruit units then that means you'll need to decide which units to build first or have a second village produce the other units you need (At this point who build the right amount and right type first has an advantage). That's why early game what DT would you build, will other people in your province for the early MA nuke or LC... So should I build Spears or Archers. While in TW1 you can have both, but then players will need to determine which is better to cat down... which create different strategic scenarios compare to TW2.
So as far as people "stopped playing" TW1, from what I see TW1 has a higher userbase than TW2
This makes me giggles, I also hope you know in TW1 multi-account is more apparent due to the script. Both server from TW1/2 have the same number of active players but I know TW1 is filled with multi-accounts.