DeletedUser
Guest
I have talked about this with a couple if players and this game lacks strategy. Grepolis and Forge of Empires has more strategy. I don't know if I am allowed to say that, you guys are part of the same company so I think I'm okay. Anyways the only strategy in this game is build up to about 100k points, make massive army, then clean out the enemies city and follow up with a noble train. Yes there is the morale issue you have to take into effect but a simple strategy can easily be made within a hour to counter that. It might be too late for the developers to actually make these changes that will give players actually some what of a challenge. 1. A tech tree is in dire need, make a tech tree with four different techs for each level and you must choose which tech you believe suits you. These techs will supply buffs or new possible units. 2. Stop going with the generic defense only and offense only units, have the majority of units specialize in certain things and only have a few complete defense and offense units. 3. Make openfeild battles, that combined with a tech tree and specialized units will make the ultimate difference in the beginning of a war. 4. Create different factions with different buffs, a previous post explains this. 5. Make terrain buffs another topic talks about this. 6. Make it so that players can have capitals that supply advantages so that it actually matters to bigger players if they lose a city. 7. Turn groups of kingdoms into continents with oceans dividing continents. This way we have to build ships and use more strategy. 8. Make farms and population separate, troops will depend on your cities food as revenue and your constantly fluctuating population as manpower. Either one of these eight can make this game less plain, but a mixture of them will make this game stand out from the others.