DeletedUser
Guest
BEHIND A LEVEL 20 WALL....WITH ALMOST 1000 DEFENSE TROOPS... a mere 500 attackers on horseback... come to my walls... destroy 5 levels of my defense wall... all my defending troops... without a single siege weapon ...
GET A GRIP GUYS.... cmon and make the game defense able to actually DEFEND the troops that are INSIDE the castle walls... that mounted archer with his bow...is NOT going to damage a stone castle wall... troops in the open I grant you...but...a defensive archer/swordsman/spearman....behind a level 20 wall... IS NOT going to be easily wiped out without the ATTACKER bringing something to knock down some of that wall....
Your defense logic is extremely flawed in favor of the attacker if you are allowing them to penetrate defenses that take days to build and tons of resources with troops carrying weapons that cant penetrate wood much less stone. They would be mowed down by the thousands WAY before they even reached the wall.
Get some type of clue that they just cant ride up to a castle and shoot an arrow over the wall and kill the whole defense force that is concealed behind that wall. Too flawed...Too much time to build... Too much resource gathering and time building defenses to have them taken down in this poorly designed Attacker -VS- Defender calculation you are using. FIX it...
GET A GRIP GUYS.... cmon and make the game defense able to actually DEFEND the troops that are INSIDE the castle walls... that mounted archer with his bow...is NOT going to damage a stone castle wall... troops in the open I grant you...but...a defensive archer/swordsman/spearman....behind a level 20 wall... IS NOT going to be easily wiped out without the ATTACKER bringing something to knock down some of that wall....
Your defense logic is extremely flawed in favor of the attacker if you are allowing them to penetrate defenses that take days to build and tons of resources with troops carrying weapons that cant penetrate wood much less stone. They would be mowed down by the thousands WAY before they even reached the wall.
Get some type of clue that they just cant ride up to a castle and shoot an arrow over the wall and kill the whole defense force that is concealed behind that wall. Too flawed...Too much time to build... Too much resource gathering and time building defenses to have them taken down in this poorly designed Attacker -VS- Defender calculation you are using. FIX it...