DeletedUser734
Guest
The current rules on co-play are there to prevent a player from effectively having a second account that solely aids them (can't attack the same player, or support yourself etc.), but they do nothing to address the fact that tons of co-played players never log on anymore. Instead they prevent two active players from working together when one can't get online in time to properly time his nukes/nobles. (something I believe to be more inline with the intent of co-play)
A smart player can simply avoid the rules and keep an inactive account going for months when it should have barbed out or been eaten. All the while he has two accounts that might be attacking separate players, but accomplishing the same goals.
I feel like if a player doesn't log on to his account for a month or so that co-play should be lost. At the very least they should appear red in the members list on tribe and barb out at the correct time regardless of co-play. (A warning to the co-playing player that this is going to occur soon would be nice, but the intent would be the same)
A smart player can simply avoid the rules and keep an inactive account going for months when it should have barbed out or been eaten. All the while he has two accounts that might be attacking separate players, but accomplishing the same goals.
I feel like if a player doesn't log on to his account for a month or so that co-play should be lost. At the very least they should appear red in the members list on tribe and barb out at the correct time regardless of co-play. (A warning to the co-playing player that this is going to occur soon would be nice, but the intent would be the same)