Who is using it for success?And what would that do for the many players that use the system to success.
How would that change barb eating?
Coldog, cool it... this is the same reason you aren't a leader in TFR yet. Slow your roll, move off Transmit for a while and listen.Barb eating is only okay for that reason. take a barb, pop a church, then nuke em to hell. It doesnt affect those who DID NOT LOSE A VILLAGE, for god sake, stop bringing up useless information. Go re-read my post and STICK TO THE SUBJECT.
Which world was this? What was the final outcome? Was this early, mid, or late game?I have and my tribe has in the passed.
Listen to what? Her bring up useless information we keep proving to be inaccurate and out right wrong?Coldog, cool it... this is the same reason you aren't a leader in TFR yet. Slow your roll, move off Transmit for a while and listen.
coldogg the thing is you see a small part and I am trying to see the big picture. You change the system we have to noble and you change a big part of the game. Why should I lose a noble when I lose a village, when I worked hard to get the coins for that noble?
coldogg the thing is you see a small part and I am trying to see the big picture. You change the system we have to noble and you change a big part of the game. Why should I lose a noble when I lose a village, when I worked hard to get the coins for that noble?
Now let us look at every point you brought up.Hey all, Thought I'd give it another try at implementing a well needed future.
Noble coins, The way they work is fine, to a point. Barb munchers and MRT's are ruining every world I come across. It's especially happening on W9. TFR takes 17 IMP villages in one night, they take 17 barbs the next morning. It gets to be a major waste of a farm and a waste of time trying to build up their crappy cities. TFR is a 80 member max tribe. We're fighting just about the whole server. We seem to be one of the very very few tribes that like to use our offensive troops on other players. All we see is CQD and IMP nobling 50+ barbs a day, we can;t keep up with their barb munching ways.
One way I suggest we combat this issue is by removing the coins it takes to make a noble when they lose a city. As of now, if you lose a city you pop a noble and eat another (Most eat barbs). We can have it set to: IF you lose a city, you lose the coins it takes to make the closest noble. IE. If a player has 30 nobles in waiting, we take away the coins for their 31'st (As they would automaticly get it from losing their city). Seems simple enough, and will atleast slow down all the crap MRT's in this game.
Another problem with nobles are their loyalty hits. I've seen 3 nobles cap a city, but i've also seen hundreds of noble trains with 4 nobles fail. We need to bring back the 25 minimum loyalty hits. We all know that failing to cap a city with 4 nobles means you won;t be getting the city for quite a while. It's a major waste of time.
Thanks for your time,
THe Ruthless coldog22
Now let us look at every point you brought up.
1. You are compaining about Barb munchers and MRTS ruining every world.
a. Those are strategies deployed by tribes to take the world, how does this change the strategy of tribes?
MRTs aren't trying to take a world... they are trying to survive as long as they can. Can you name a server where an MRT won? I've played TW1 and TW2 for about 8 years and haven't seen it happen.
2. You suggest that when they lose a village that they lose the coins and the noble for that village.
a. How does this combat barb munchers and MRTs?
MRTs tend to over-expand and take villages they can't protect as there is no significant penalty for doing so... "oh, they took that village, guess I'll take a different one!" By building a penalty into losing a village people will need to be smarter about what they Noble, their ability to defend it, and the village's true value in growing their portfolio.
3. You are complaining about loyalty hits, that you see many nobles not taking a village.
a. Again how does this change that?