Top 10 Tribes

Discussion in 'Tatai Var (US20)' started by DaBahamaLlama, Feb 3, 2017.

  1. wrasler05

    wrasler05 Guest

    For the turning points in this world i would say the ban and unban of ish would be #1, SS disbanding #2
    the reason i say that is because GK and crew def secrured a flank for LQ and made a great push towards WAR

    But when ish wasn't banned, the TKO top 3 went on the witch hunt spree got themselves banned, then Dallas being a core member of WAR left and that led to a HUGE collapse in the WAR front, basicly starting the end of WAR

    anouther big factor was the TCL merger into LQ i mean yeah they were allies but the merger gave all those little guys that 100% support speed, and lets face it LQ has an excellent defense system.
     
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  2. iksnumskaw

    iksnumskaw Archer

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    I just want to clarify the Dallas and Vador scenario. Yes, they quit, but Vador already wasn't playing due to the lag. He was playing elsewhere. And Dallas didn't quit until after I obliterated him. He certainly was an active player, but it took me some time to catch up to his MOL head start. He has a lot to learn though. He didn't mind sending a nuke at half faith on several occasions and also attacked with HC at least once. So, while he was wasting his troops, I was steadily rising. But yeah, the support skill is super OP in the hands of an active defender who moves around own troops a lot. Also, a lot of the A+++ credential WAT guys never took off like I expected. Moreso average starts, which might speak more to what time commitment they had.
     
  3. EIJEFE

    EIJEFE Paladin

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    He quit before you took one village from him. He didnt ask support once, he just left and you took all his villages
     
  4. iksnumskaw

    iksnumskaw Archer

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    Maybe he quit in spirit then, cause someone was talking and doing things on his account and I attacked shortly after he had sent several failed nukes. Either way, he squandered his troops and early lead. Him quitting made it a lot easier though.
     
  5. iksnumskaw

    iksnumskaw Archer

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    Or shall I dare suggest his co op attacked with his troops? Lol
     
  6. EIJEFE

    EIJEFE Paladin

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    You can attack with a coop, it just cant benefit you. He had 2 coops so its quite likely someone played for him. Dallas told me he was going to quit if Ish didnt get ban. Maybe he didnt queue units for a whole week... Who knows
     
  7. iksnumskaw

    iksnumskaw Archer

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    You aren't allowed to attack with a co op no matter what. May only support them and farm and build or queue troops. Unless the unofficial mod interpretation of the vague rules has changed since world 13. Can we get an official ruling for this world if you can attack with your co op?
     
  8. DaBahamaLlama

    DaBahamaLlama Axeman

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    Unless they disable attacking with a coop, it's stupid to make a rule about it. If they can disable minting coins, they can easily disable attacking with a coop.
     
  9. iksnumskaw

    iksnumskaw Archer

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    Hey, I am not a mod but I will gladly pull my support tickets from mods and show ya.
     
  10. iksnumskaw

    iksnumskaw Archer

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    I tried fighting this battle last world using that logic llama, and I was threatened with a ban for questioning whatshisface that is now mod on EN so I just let it go
     
  11. iksnumskaw

    iksnumskaw Archer

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    It's possible their 1 man Dev team hasn't gotten around to it yet.
     
  12. EIJEFE

    EIJEFE Paladin

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    Yes there is a post chantal made a while ago
     
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  13. iksnumskaw

    iksnumskaw Archer

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  14. EIJEFE

    EIJEFE Paladin

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  15. DaBahamaLlama

    DaBahamaLlama Axeman

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    That is probably the most ignorant and useless idea/suggestion anyone, even a mod, could ever give to someone running a co-op. If a coop goes inactive, you're supposed NOT noble them? Oh, and make sure you drop your ability to coop them, so your tribe has to suicide troops into the inactive village. I'm sorry, but that is just plain stupid.

    With the ability to coop, there are too many different variables to consider for "what is legal use". If it's in the game, you should be allowed to do it. If the devs can remove the ability to mint coins for a coop because they don't want it to be allowed in the game, they should then remove the ability to attack other players.
     
  16. iksnumskaw

    iksnumskaw Archer

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    I just read a bunch of that and "holy sh*t"...No one has a good answer. For consistency sake, might as well just let people do whatever the game allows them to.
     
  17. EIJEFE

    EIJEFE Paladin

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    Yeah the fact you cant noble inactive coop villages is quite weird, but the rest is really simple to understand. You can use your coop to attack/defend for them if they are active as long it doesn't benefit you. I.E using your coop troops to conquer a village for yourself. If they arent active, just noble them as soon as possible. At least thats what I understand from it
     
  18. EIJEFE

    EIJEFE Paladin

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    I would rather they just delete it. If someone isn't active a lot, well that's how the game works.
     
  19. iksnumskaw

    iksnumskaw Archer

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    No one reads the forums anyways. And since those clarifications aren't in the ACTUAL rules, literally no one reads it.
     
  20. EIJEFE

    EIJEFE Paladin

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    They should at least put it in the goddamn wiki
     

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